Perhaps over time, this hobby could become a profession. The adobe license fees appear reasonable to me, and I like to have my pipeline come from a single company. So, I am trying to see the tools I need to marry myself to. I can see myself getting more into this '3D staging of real life scenes' stuff. I picked up Daz 3D on a whim (mostly to cope with ongoing depression and also because I have hundreds of hours to kill every month), but I am sort of liking it. Something like Terragen but not limited to landscapes and such. Substance 3D Designer - node based generator.Substance 3D Sampler - This is Photogrammetry I suppose.Adobe has a sculptor too (which I believe Zbrush does) but its in beta. Substance 3D Painter - is like Zbrush I supposed, Paint on 3D assets.Staging things, lighting and cameras to get renders. Substance 3D Stager - is sort of like what we do in Daz 3D I guess. ![]() Wanted to cross check my assumptions with the community. I am trying to compare these Adobe 3D products with their comparative options. ![]() I ended up purchasing Adobe Photoshop to process Daz renders, and I noticed the Substance 3D products from Adobe. ![]() ![]() I have been doing a ton of research into Daz 3D use cases and every now and then I bump into something new in the world of 3D art.
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